Most Kubernetes GPU fleets waste 60–70% of their spend on allocated-but-idle cards. Enter yours to see the annual number — and what you can reclaim.
List prices are editable — plug in your real negotiated / cloud rate. Math & assumptions below.
These copy-paste Kubernetes packs turn this number down — measure per-GPU utilization, then share/partition/reclaim idle GPUs:
GPU Monitoring Pack — see the idle 70% → GPU Cost-Optimization Pack — reclaim it →A GPU costs the same whether it's running at 100% or sitting at 0% — you pay for the allocation, not the work. So utilization is a direct multiplier on your real cost. Run a fleet at 30% average utilization and you're paying 3.3× per useful GPU-hour versus a fleet at 100%. Across a rack of H100s that's tens of thousands of dollars a month evaporating on cards that are allocated, powered, billed — and idle.
| Value | Formula |
|---|---|
| Monthly spend | GPUs × $/hr × hours/day × 30.4 |
| Wasted on idle | Monthly spend × (1 − utilization) |
| Effective $/useful hr | $/hr ÷ utilization |
| Reclaimable savings | Annual spend × (1 − current ÷ target utilization) |
Reclaimable savings model the fact that doing the same useful work at a higher utilization needs proportionally fewer GPUs. It's a planning estimate, not a guarantee — real savings depend on workload shape.
How much do idle GPUs cost?
An idle H100 (~$2.50/hr) burns ~$1,800/month at 0% utilization. At 30% fleet utilization, ~70% of your GPU bill is paying for idle time.
What's a good GPU utilization target?
Most fleets sit at 20–40%. Getting to 60–70% typically cuts the bill 30–60% for the same work.
How do I reduce Kubernetes GPU costs?
Measure utilization, share/partition GPUs, quota them, use spot for interruptible jobs, and auto-reclaim idle allocations.